Compose interactive stories and integrate the gameplay you want — without writing a single line of code.

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The current approach to the production of playable media is complex and specialist-driven. This results in protracted production cycles and unrealiable release dates — hardly suited to meet the growing demand for serialized, continuous flow of new experiences.

Our Approach

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The Pipeline

Every member of the production team is working on the same set of data. Each role has a specific view and a corresponding feature set, enabling the user to work efficiently.

The Gamebook data then is being deployed to a game engine …

… and can be released on all major platforms available.

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Projects

Genius & Evil

Genius & Evil

Slumbers

Slumbers

Memo City Salzburg

Memo City Salzburg

About us

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Gamebook Technology is being developed by Experimental Game GmbH, a company founded in 2010 by Prof. Thomas Langhanki and Prof. Klaus-Dieter Müller. Since its inception the company has been focused on devising a production pipeline for episodic playable media formats.

Team

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Prof. Thomas Langhanki
CEO & Co-founder

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Prof. Klaus-Dieter Müller
President & Co-founder

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Tommy Franken
CTO & Head of Development

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Fabian Walther
CFO

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Nico Nowarra
Head of Business Development

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Karla Höß
Executive Producer

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Marc Otsuka
Gamebook Team Lead

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Stephan Bauers
Senior Referent Management / HR Manager

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Steffen Priebus
Senior QA & Leveldesigner

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Christian Lenke
Client Engineer

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Ian Tilling
Client Engineer

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Marian Nodorf
PO / Game Designer

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Thomas Philippen
Technical Artist

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Sergio Adorna
Technical Architect

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Douglas Prince
Art Director

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Stefan Falk
Unity-Client Developer

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Diana Baumann
2D/3D Artist

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Sebastian Hanold
Junior Web Developer

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Rodrigo Sena
Client Developer

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Martin Pavlik
Front End Developer

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Philipp Schäfer
Product Owner

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Ulrike Küchler
Product Owner

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Florian Voß
Script Supervisor

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Andre Preller
QA

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Philip Ullersted
Unity Developer - intern

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Tim Lönninger
2D/3D Artist - intern

 

Join us

Become part of our team, we’re hiring!

 

 

Business Development and Sales - Intern (m/f)

Location: Berlin – minimum duration 4 months

Key responsibilities:

  • Support in structuring market/competitor analysis
  • Support the design and development of our commercial model
  • Participate in improving the financial planning and our reporting
  • Participate in upcoming funding rounds
  • Assistance in BizDev and Sales daily business (prepare presentations, decision papers, reporting)

Your skills and experience:

  • Student in economics or media
  • Professionalism as well as reliabiity
  • Analytic and conceptual thinking
  • Ability to work autonomously
  • Good knowledge in MS Office
  • Excellent German and English knowledge
  • Positive team player

What we offer:

  • The opportunity to be part of an growing start-up
  • The possibility to leave your marks on a cool project
  • Working with an inspiring team and flat hierarchies
  • Build up your knowledge and improve your skills on a daily basis

Send your resume to Stephan Bauers, jobs@gamebook.io, include your salary requirements and your desired start date. If you apply for an internship we also need to know the duration of it as well as the information if this is mandatory for your studies. We look forward to receiving your application!

 

 

Partners

In addition to our internal team, there also is an equally well attuned group of external partners we cooperate with.
Karakter
Design Studio

Mona Mur
Musician/Composer

Bastei Media
Production Company

Airborn Studios
Art/Graphics Studio

Lauscherlounge
Localization & Air Play Specialists

Trotzkind
Media Agency

Birds & Trees
Media / Web Agency

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Donald Moore
Translator

Creature Factory
Grafik-Studio

Experimental Game GmbH

Hauptstraße 27, 10827 Berlin

Leipziger Straße 16, 06108 Halle

Get in Touch with Us

Our office in Berlin

Our office in Halle/Saale

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