Compose interactive stories and integrate the gameplay you want — without writing a single line of code.

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The current approach to the production of playable media is complex and specialist-driven. This results in protracted production cycles and unrealiable release dates — hardly suited to meet the growing demand for serialized, continuous flow of new experiences.

Our Approach

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The Pipeline

Every member of the production team is working on the same set of data. Each role has a specifc view and a corresponding feature set, enabling the user to work efficiently.

The Gamebook data then is being deployed to a game engine …

… and can be released on all major platforms available.



Genius & Evil

Genius & Evil



Memo City Salzburg

Memo City Salzburg


We certainly hope so! We’ve got a lot more to share in the future, but if you want to learn more about what we’re doing right now – get in touch!



Meet us in Cologne at Respawn and gamescom 2016!

It’s time to bring back one of our classic feature photos – we’ll be on the road again very soon! All the…

GAME membership & Für-Grü feature

Experimental Game GmbH is expanding its reach by joining the German games industry association GAME. Also: Für-Grü considers the Gamebook Technology as…

Experimental Game among Germany’s Top 30 start-ups

Well, as usual, we don’t get to update the website as often as we’d love to thanks to our work on the…

Gamebook Technology honored with the Creative Technology Award

Nope, we didn’t accidentally repost a previous article: our Gamebook Technology actually has received another award!

More news

About us

Gamebook Technology is being developed by Experimental Game GmbH, a company founded in 2010 by Prof. Thomas Langhanki and Prof. Klaus-Dieter Müller. Since its inception the company has been focused on devising a production pipeline for episodic playable media formats.


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Prof. Thomas Langhanki
CEO & Co-founder

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Prof. Klaus-Dieter Müller
President & Co-founder

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Tommy Franken
CTO & Head of Development

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Fabian Walther

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Nico Nowarra
Head of Business Development

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Karla Höß

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Steffen Priebus
Game Designer

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Christian Lenke
Client Engineer

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Ian Tilling
Client Engineer

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Marian Nodorf
PO / Game Designer

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Julian Dasgupta
Problem Solver Extraordinaire

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Thomas Philippen
Technical Artist

Join us


In addition to our internal team, there also is an equally well attuned group of external partners we cooperate with.
Design Studio

Mona Mur

Bastei Media
Production Company

Airborn Studios
Art/Graphics Studio

Localization & Air Play Specialists

Media Agency

Birds & Trees
Media / Web Agency

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Donald Moore

Creature Factory


Unity Development Intern

Location: Berlin

  • Assist in design and building core components for a collaborative web application based on Unity3D
  • Improve the Unity asset toolchain for automated build pipelines
  • Deliver production-quality code with adequate automated test coverage
  • Accurately estimate time to complete deliverables

What we are looking for:

  • Solid knowledge of OO design patterns and software architecture
  • Solid understanding of C# and the .Net framework
  • Experience with Unity3D
  • Planning and writing unit, functional, and integration tests
  • Duration minimum: 12 weeks

Nice to have:

  • Experience in Unity Editor scripting
  • Experience with the Unity/Javascript interface
  • Experience with Scrum or other forms of agile software development

What we offer:

  • To work on a sweet piece of technology right in Berlin
  • Agile structures, flat hierarchies and the opportunity to grow
  • A corporate culture centered on the mutual respect and appreciation, a work-life balance, and the ambition to explore

Student Employee Quality Assurance

Location: Halle

  • General QA work
  • Running tests using defined policies and test procedures
  • structured and understandable documentation of test results

What we expect:

  • Quick apprehension & keen perception
  • Precision, an eye for details
  • Conscientious way or working
  • Analytical, conceptual and imaginative thinking (It takes imagination to break/test something in unexpected ways!)
  • Working on own authority and following the arguments when recognizing problems
  • Good communication with colleagues and partners
  • Good command of German and English in speech and writing

Send your resume to, include your salary requirements and your desired start date. We look forward to receiving your application!

Experimental Game GmbH

Hauptstraße 27, 10827 Berlin

Leipziger Straße 16, 06108 Halle

August-Bebel-Straße 26-53, 14482 Potsdam

Get in Touch with Us

Our office in Berlin

Our office in Halle/Saale

Our office in Potsdam