Compose interactive stories and integrate the gameplay you want — without writing a single line of code.

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The current approach to the production of playable media is complex and specialist-driven. This results in protracted production cycles and unrealiable release dates — hardly suited to meet the growing demand for serialized, continuous flow of new experiences.

Our Approach

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The Pipeline

Every member of the production team is working on the same set of data. Each role has a specific view and a corresponding feature set, enabling the user to work efficiently.

The Gamebook data then is being deployed to a game engine …

… and can be released on all major platforms available.

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Projects

Genius & Evil

Genius & Evil

Slumbers

Slumbers

Memo City Salzburg

Memo City Salzburg

Intrigued?

We certainly hope so! We’ve got a lot more to share in the future, but if you want to learn more about what we’re doing right now – get in touch!

News

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Experimental Game @ CHANGING THE PICTURE 2016

  We have news! The this year’s technology conference Changing the picture invited us to take part at the Tech Session 1 for collaborative…
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First project with Carlsen publishing house

You have two chances to meet Experimental Game at the book fair from 19th to 21th October in Frankfurt (Main.) We are…
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Meet us in Cologne at Respawn and gamescom 2016!

It’s time to bring back one of our classic feature photos – we’ll be on the road again very soon! All the…
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GAME membership & Für-Gründer.de feature

Experimental Game GmbH is expanding its reach by joining the German games industry association GAME. Also: Für-Gründer.de considers the Gamebook Technology as…

More news

About us

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Gamebook Technology is being developed by Experimental Game GmbH, a company founded in 2010 by Prof. Thomas Langhanki and Prof. Klaus-Dieter Müller. Since its inception the company has been focused on devising a production pipeline for episodic playable media formats.

Team

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Prof. Thomas Langhanki
CEO & Co-founder

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Prof. Klaus-Dieter Müller
President & Co-founder

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Tommy Franken
CTO & Head of Development

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Fabian Walther
CFO

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Nico Nowarra
Head of Business Development

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Karla Höß
Producer

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Stephan Bauers
Senior Referent Management / HR

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Steffen Priebus
Senior QA & Leveldesigner

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Christian Lenke
Client Engineer

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Ian Tilling
Client Engineer

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Marian Nodorf
PO / Game Designer

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Thomas Philippen
Technical Artist

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Sergio Adorna
Technical Architect

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Alexander von Gülich
Frontend Web Developer

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Douglas Prince
Art Director

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Andre Preller
QA

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Regina Reidinger
2D/3D Artist

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Stefan Falk
Unity-Client Developer

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Saskia Beiersdorff
2D/3D Artist - Intern

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Diana Baumann
2D/3D Artist

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Kaii-Roman Langenberg
Game Design / QA - Intern

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Sebastian Hanold
Client Developer - Intern

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Philipp Mallmann
Game Design - Intern

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Philipp Schäfer
Product Owner

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Hicham Allaoui
Unity-Client Developer

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Florian Voß
Script Supervisor

Join us

Partners

In addition to our internal team, there also is an equally well attuned group of external partners we cooperate with.
Karakter
Design Studio

Mona Mur
Musician/Composer

Bastei Media
Production Company

Airborn Studios
Art/Graphics Studio

Lauscherlounge
Localization & Air Play Specialists

Trotzkind
Media Agency

Birds & Trees
Media / Web Agency

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Donald Moore
Translator

Creature Factory
Grafik-Studio

Career

At the moment there are no available vacancies, please visit us again soon.

Even though we do not have any job vacancies: we regularly look for qualified employees depending on the project.

 

jobs@gamebook.io

 

 

Experimental Game GmbH

Hauptstraße 27, 10827 Berlin

Leipziger Straße 16, 06108 Halle

August-Bebel-Straße 26-53, 14482 Potsdam

Get in Touch with Us

Our office in Berlin

Our office in Halle/Saale

Our office in Potsdam

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