gamebook – Future of Story Games
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Author: Ulrike Küchler

Announcing Gamebook.io, Production Software for Creating Interactive, Story-Driven Content

“Choose Your Own Story” Style Games, Books, and Audio Stories Just Got Much Easier to Create

Berlin, Germany (March 29, 2018) — Today, Gamebook has announced its new production software for the quick creation of high-quality, episodic, interactive stories, such as “choose your own story” style mobile games, interactive audio dramas, interactive books and apps, eLearning apps, and more. The production software, called Gamebook.io, is browser-based and releasing into closed beta in May 2018. Those interesting in trying Gamebook.io should visit www.gamebook.io to apply.

GameBook.io is designed for anyone who wants to quickly create interactive stories, including storytellers with little to no technical experience. At the center of Gamebook.io is an easy-to-use graphical, browser-based editing interface with a text editor for writing scripts, and a graphical branching editor to create and track branches in the story. A separate publishing screen enables storytellers to preview (or listen to) the story on their target device, to track various versions of the story (such as localized versions), and to access assets and images used in the story. Once a story is finalized, Gamebook.io can output it to mobile (iOS, Android) and Alexa, with support for PC via HTML5 coming  later this year. Finally, support for multiple F2P monetization options enable storytellers build in ways to monetize their content.

“For over a decade, our team of game development veterans has created content for other studios around the world. We know how much effort can go into the creation of one interactive game, let alone two or three. Our mission for the last three years has been to change that,” said co-founder and CEO, Prof. Thomas Langhanki. “We want to enable storytellers, whether individuals or teams, to produce high-quality, immersive content and stories in weeks, not years, and to do so far more cost-effectively. The result of our efforts is Gamebook.io, which we’ve been using internally to create our own content and we’re thrilled to finally announce to the world.”

For current developers of interactive stories, Gamebook.io provides a tested platform to simplify the creation of new content, such as episodes or chapters. For those not currently developing story-driven content, Gamebook.io makes it easy for studios to start. Examples of what can be created with Gamebook.io include “choose your own story” style games, interactive audio dramas on Alexa, interactive books and apps, interactive shows for TV, eLearning and Training applications, marketing and advertising applications, and much more.

Gamebook.io can be licensed by anyone and will be sold on a revenue share model. The revenue share kicks in only after the content’s monthly income goes above $100,000 USD. The revenue share starts at 5% and never rises above 15%. Licensing includes access to the Gamebook.io SDK and support. For more information, or to apply for the closed beta, please visit www.gamebook.io.


About Gamebook

Based in Berlin and Halle, Germany, Gamebook develops Gamebook Technology, production software for interactive, story-driven content. Gamebook Technology is supported by Gamebook Studio, a team of internal developers offering support and services for Gamebook Technology users. For more information, visit Gamebook at www.gamebook.io.

Follow Gamebook:

Facebook – https://www.facebook.com/gamebooktechnology
Twitter – @gamebook_io
LinkedIn – https://www.linkedin.com/company/experimental-game-gmbh

March 29, 2018

First project with Carlsen publishing house

You have two chances to meet Experimental Game at the book fair from 19th to 21th October in Frankfurt (Main.)

We are proud to present our first freely available product.

“New workflows entail new tasks and challenges for authors and publishing company. Expertise is built up, which opens more perspectives in product development.” – Mareike Hermes, Head of Business Development at Carlsen.

“Story meets Gaming. (…) Technical support ist provided by the Berlin Startup Experimental Game.” 

 

Christian Huberts will moderate the podium discussion Spielung, organised by the foundation of Digitale Spielkultur and the Bundesverband Interaktive Unterhaltungssoftware. Our Executive Producer Karla Höß, will talk with Jan Theysen, developer and author at KING Art, about some interesting topics at the Spielung. Especially about the particularities of the Gamebook Technology and the small or great challenges in game development.

 

Who want’s to be there should visit the Open Stage at 21th October 2016, from 2pm to 3pm at the book fair Frankfurt. More Details.

October 14, 2016

Meet us in Cologne at Respawn and gamescom 2016!

It’s time to bring back one of our classic feature photos – we’ll be on the road again very soon! All the details and some more news after the break.

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August 12, 2016Tags: cologne, gamescom, respawn

GAME membership & Für-Gründer.de feature

Experimental Game GmbH is expanding its reach by joining the German games industry association GAME. Also: Für-Gründer.de considers the Gamebook Technology as particularly promising concept.
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April 15, 2016Tags: game, gamebook, news, press

Experimental Game among Germany’s Top 30 start-ups

[:en]Well, as usual, we don’t get to update the website as often as we’d love to thanks to our work on the Gamebook Technology and other projects based on it. Doesn’t mean we don’t get to share some exciting news once in a while though: Experimental Game is among Germany’s top 30 start-ups!
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February 16, 2016Tags: awards, news

Gamebook Technology honored with the Creative Technology Award

[:en]Nope, we didn’t accidentally repost a previous article: our Gamebook Technology actually has received another award!
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December 16, 2015Tags: awards, creativetechnologyaward, news

Gamebook Technology wins Innovation Award BB 2015!

[:en]In a nutshell: terrific! Our Gamebook Technology not only made it into the finale of the Innovation Award Berlin Brandenburg 2015 – it got awarded! We are utterly delighted that our production environment is being officially considered one of the top innovations from the region.
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November 30, 2015Tags: awards, gamebook, innovationspreis

Innovation Award BB 2015 – Gamebook is nominated

[:en]While our team is meticulously working on the Gamebook Technology, Genius & Evil, an another project we’ll be talking about soon, we almost forget to put up a reminder: we’re nominated for the Innovation Award BB 2015!
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November 25, 2015Tags: awards, innovationspreis, press

Welcome to our new website!

[:en]If you’ve previously visited our cozy website, you most certainly, will have noticed: things have changed quite a bit around here. The next weeks and months will be rather exciting for us as we’ll provide more details on the Gamebook Technology and Genius & Evil; it’s why we wanted to freshen up everything and rebuild this very website. Read on if you want to know what we tweaked – and why!
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September 30, 2015Tags: relaunch, website

Cologne – There and back again

[:en]Hi again! Yes, we’re alive and well. We just needed a few days to recover from what was an exhausting, but also very exciting week in Cologne. In addition the talks we gave at the Game Developers Conference 2015 and Respawn 2015, we also had to manage our booth at gamescom 2015. It was booked pretty much all through the show thanks to a heavy meeting schedule.
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August 18, 2015Tags: cologne, gamescom, photos, respawn

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gamebook – Future of Story Games